AI Insights · Timothy · July 2023
Top 5 Roguelike Games Performance in Poland, Q2 2023
Discover the performance trends of the top 5 roguelike games in Poland during Q2 2023, with insights on downloads, revenue, and active users.
The second quarter of 2023 witnessed notable trends in the performance of the top 5 roguelike games on a unified platform in Poland. Data sourced from Sensor Tower reveals key insights into weekly downloads, revenue, and active user metrics for these games.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd experienced a steady increase in weekly revenue, peaking at approximately $8.4K in early May before gradually declining to around $3.1K by the end of June. Weekly downloads surged to 32.2K in early April but saw a downward trend, stabilizing at 4.3K by late June. The game’s weekly active users peaked at 47.9K in mid-April, followed by a decline to 24.2K towards the end of the quarter.
Hero Wars: Alliance by Nexters Global LTD showed fluctuations in weekly revenue, with a high of $29.5K in early June and a low of $13K in mid-May. Weekly downloads varied, reaching 9.4K in mid-April and 7.7K at the end of June. The game maintained a relatively stable number of weekly active users, with a peak of 38.3K in mid-April and 33.1K by the quarter's end.
Blizzard Entertainment's Diablo Immortal saw its weekly revenue peak at $49.9K in mid-April, followed by a dip to $21.8K in late May and a recovery to $39K by the end of June. Weekly downloads were highest at 4.6K in mid-June, with a low of 1.8K in late April. The game’s active users remained relatively stable, peaking at 30.2K in late March and ending the quarter at 26.3K.
South Park: Phone Destroyer™ from Ubisoft had modest weekly revenue, peaking at $647 in mid-April and dropping to about $102 by the end of June. Weekly downloads decreased from 5.9K at the end of March to 732 by late June. The game’s weekly active users saw a decline from 14.1K in late March to 9K towards the end of the quarter.
RAID: Shadow Legends by Plarium Global Ltd recorded a peak weekly revenue of $21.6K in early April, with a slight decrease to $17.3K by the end of June. Weekly downloads fluctuated, with a high of 2.8K in late March and a low of 982 in mid-June. The game’s weekly active users remained stable, peaking at 16.7K in mid-May and settling at 13.3K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.